The Alters - 11 bit studios
Coming out 13.06.2025
Genre: Third Person, Survival, Adventure, Management
Engine: Unreal Engine 5
Responsibilities:
Populated levels with new gameplay content: placed pickable resources and environmental puzzles, while making sure they support already present content.
Communicated with art team about environmental puzzles to ensure the design intent is understood and kept.
Populated levels with Anomaly encounters, balanced encounters and anomalies based on playtesters’ feedback.
Polished and bugfixed the levels to ensure a smooth player experience.
Unannounced project - 11 bit studios
As ​Feature Team owner:
Conceptualized, prototyped and built 1 out of 4 centerpiece puzzles with unique gameplay: a timing-based challenge that manages to bridge the narrative and gameplay together.
Lead a feature team for this puzzle, sharing and maintaining the vision and requesting necessary work.
Closely collaborated with programmer and sound designer, as the challenge required code support for unique gameplay and relied on sound for telegraphing and clarity.
Genre: Third Person, Narrative, Action-Adventure
Engine: Unreal Engine 5
As Level designer:
Designed and built levels (research, distance check, blockout and iteration stages), with great care for pacing, environmental storytelling and narrative.
Conducted team playtests on blockout levels, participated in in-house playtests of the game and helped with data analysis.
Prototyped and created puzzles and environmental challenges.
As World Interactables feature owner:
Handled World Interactables feature - interactable objects in the game world used by level designers for puzzles and traversal.
Collaborated with programmers, artists, sound designers to bring World Interactables to polished release-ready state.
Collected feedback and needs from level and encounter designers, and actively sought improvements for World Interactables.