The Alters - 11 bit studios

Coming out 13.06.2025
Genre: Third Person, Survival, Adventure, Management
Engine: Unreal Engine 5

Responsibilities:

  • Populated levels with new gameplay content: placed pickable resources and environmental puzzles, while making sure they support already present content.

  • Communicated with art team about environmental puzzles to ensure the design intent is understood and kept.

  • Populated levels with Anomaly encounters, balanced encounters and anomalies based on playtesters’ feedback.

  • Polished and bugfixed the levels to ensure a smooth player experience.

Unannounced project - 11 bit studios

As ​Feature Team owner:

  • Conceptualized, prototyped and built 1 out of 4 centerpiece puzzles with unique gameplay: a timing-based challenge that manages to bridge the narrative and gameplay together. 

  • Lead a feature team for this puzzle, sharing and maintaining the vision and requesting necessary work.

  • Closely collaborated with programmer and sound designer, as the challenge required code support for unique gameplay and relied on sound for telegraphing and clarity. 

Genre: Third Person, Narrative, Action-Adventure
Engine: Unreal Engine 5

As Level designer:

  • Designed and built levels (research, distance check, blockout and iteration stages), with great care for pacing, environmental storytelling and narrative.

  • Conducted team playtests on blockout levels, participated in in-house playtests of the game and helped with data analysis.

  • Prototyped and created puzzles and environmental challenges. 

As World Interactables feature owner:

  • Handled World Interactables feature - interactable objects in the game world used by level designers for puzzles and traversal.

  • Collaborated with programmers, artists, sound designers to bring World Interactables to polished release-ready state.

  • Collected feedback and needs from level and encounter designers, and actively sought improvements for World Interactables.

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